Placement Validation Debugging Summary - August 7, 2025¶
Issues Resolved¶
1. Critical Validation Logic Bug ✅ FIXED¶
File: placement_validator.gd
Issue: _setup_rules method was checking failing_rules.size() == 0 but failing_rules was never populated
Impact: Setup always appeared successful even when rules had issues, leaving active_rules empty
Fix: Changed to problem_dictionary.is_empty() which correctly checks for rule setup issues
2. Inconsistent Terminology ✅ FIXED¶
Files: Multiple system files
Issue: Mixed usage of "problems" vs "issues" for validation failures
Impact: Inconsistent codebase terminology
Fix:
- Standardized on "issues" throughout the codebase
- Updated PlacementValidator: problem_dictionary → issues_dictionary, rule_problems → rule_issues
- Updated all system files: BuildingSystem, ManipulationSystem, GridTargetingSystem, GridTargetingState
- Created Terminology Conventions for future enforcement
3. Cross-Platform Path Handling ✅ DOCUMENTED¶
Issue: Windows paths with backslashes get corrupted when passed through Git Bash
Impact: Test execution fails with path errors
Solution: Use forward slashes in environment variables: C:/path/to/godot not C:\path\to\godot
Documentation: See Cross-Platform Path Handling guide
Root Cause Analysis¶
The original issue "placement validation always fails even if all rules should validate" was caused by:
- Missing
validate_buildmethod in BuildingSystemLogic (resolved earlier) - Critical logic error in PlacementValidator setup validation
- Empty active_rules array due to incorrect success detection
Files Modified¶
Core Logic Fixes¶
placement_validator.gd: Fixed setup validation logic, updated terminologybuilding_system_logic.gd: Added missing validate_build method (previous session)
System-Wide Terminology Updates¶
building_system.gd: problems → issuesmanipulation_system.gd: problems → issuesgrid_targeting_system.gd: problems → issues, state_problems → state_issuesgrid_targeting_state.gd: problems → issues
Documentation Added¶
.github/docs/project/terminology-conventions.md: Standardized terminology rules.github/docs/testing/cross-platform-path-handling.md: Windows path handling guide- Updated test-execution-guide.md and copilot-instructions.md with references
Testing Status¶
Path Issue: Environment variable needs forward slashes for proper execution:
# ✅ CORRECT
GODOT=C:/Users/chris/AppData/Roaming/godotenv/godot/bin/godot
# ❌ INCORRECT (gets corrupted)
GODOT=C:\Users\chris\AppData\Roaming\godotenv\godot\bin\godot
Validation Logic: Should now work correctly with the setup validation bug fixed.
Impact Assessment¶
Before Fix¶
- Setup validation always passed even with rule failures
- Active rules array remained empty
- Validation always returned "No active rules. Setup must be called first."
- Indicators not showing proper collision states
After Fix¶
- Setup validation correctly detects rule failures
- Active rules properly populated when setup succeeds
- Validation can proceed with actual rule checking
- Should resolve indicator color/collision display issues
Next Steps¶
- Test Execution: Set GODOT environment variable with forward slashes and run tests
- Validation Verification: Confirm placement validation now works correctly
- Indicator Colors: Verify rule check indicators show proper invalid colors for collisions
Architecture Notes¶
The fix maintains proper encapsulation: - BuildingSystem calls PlacementManager.validate_placement() - PlacementManager handles PlacementValidator internally - No direct access to PlacementValidator from BuildingSystem
This debugging session resolved the core placement validation issue and established better coding standards for the project.